Setting up a roblox studio daily reward script is one of the smartest moves you can make if you want players to actually come back to your game tomorrow. Let's be real, Roblox is crowded. There are millions of games fighting for attention, and if a player leaves your experience, there's a good chance they might forget it exists by dinner time. A daily reward system gives them a reason to click that "Play" button again. It's a simple psychological hook that works, and luckily, it's not as hard to code as it might seem at first.
Why retention matters for your game
Before we dive into the actual code, we should talk about why we're doing this. If you look at the top games on the front page—things like Pet Simulator 99 or Blox Fruits—they all have some kind of login bonus. This is because Roblox's algorithm loves high retention rates. When the platform sees that players return day after day, it's more likely to recommend your game to new people.
A roblox studio daily reward script doesn't just give away free currency; it creates a habit. You're telling the player, "Hey, thanks for coming back, here's a little something to help you progress." It feels good for them, and it's great for your game's growth.
The logic behind the script
At its heart, a daily reward script is just a big timer. We need to record the exact moment a player claims their prize and then check if enough time has passed before they can claim the next one.
To do this, we use os.time(). If you haven't messed with this much, it basically counts the number of seconds that have passed since January 1st, 1970. It sounds weird, but it's a standard way for computers to keep track of time. Because it's just a huge number, it makes the math really easy. If a player claims a reward now, we save that big number. The next time they join, we subtract the old number from the current os.time(). If the difference is greater than 86,400 (which is the number of seconds in 24 hours), they're good to go.
Setting up the DataStore
Since we need to remember when a player last logged in even after they leave the server, we have to use DataStoreService. This is Roblox's way of saving data to the cloud. Without this, the script would reset every time the player left, which would basically mean infinite rewards—and we definitely don't want that if we want a balanced economy.
First, make sure you go into your Game Settings in Roblox Studio and enable "API Services." If you don't do this, the DataStore won't work in the Studio environment, and you'll just get a bunch of annoying errors in the output window.
Writing the core script
Let's get into the meat of it. You'll want to put this script inside ServerScriptService. We'll start by defining our services and creating a simple function to handle the rewards.
```lua local DataStoreService = game:GetService("DataStoreService") local rewardStore = DataStoreService:GetDataStore("DailyRewards")
local REWARD_COOLDOWN = 86400 -- 24 hours in seconds local REWARD_AMOUNT = 100 -- How much you want to give them
game.Players.PlayerAdded:Connect(function(player) -- We'll create a folder for the player's currency if it doesn't exist local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player
local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 0 -- In a real game, you'd load this from another DataStore coins.Parent = leaderstats -- Now let's check their last login time local lastClaim = 0 local success, result = pcall(function() return rewardStore:GetAsync(player.UserId) end) if success and result then lastClaim = result end -- Check if they can claim local currentTime = os.time() if currentTime - lastClaim >= REWARD_COOLDOWN then print(player.Name .. " is eligible for a reward!") -- You could fire a RemoteEvent here to show a UI -- For now, let's just give them the coins coins.Value = coins.Value + REWARD_AMOUNT -- Update the time in the DataStore pcall(function() rewardStore:SetAsync(player.UserId, currentTime) end) else local timeRemaining = REWARD_COOLDOWN - (currentTime - lastClaim) print(player.Name .. " has to wait " .. math.floor(timeRemaining / 3600) .. " more hours.") end end) ```
Making the UI pop
A script running in the background is fine, but players won't know they got a reward unless you show it to them. This is where UI comes in. You should create a ScreenGui with a nice "Claim" button.
Instead of just giving the reward automatically when they join, it's often better to have them click a button. This makes the reward feel "earned" and makes the player more aware of the value they're getting. You'll need a RemoteEvent in ReplicatedStorage to bridge the gap between the player clicking the button (the Client) and the script giving the money (the Server).
Don't just use a boring grey box. Use some bright colors, maybe some tweening animations to make the window bounce into place. When the player clicks claim, play a "cha-ching" sound effect. These little details make the roblox studio daily reward script feel like a professional feature rather than a last-minute addition.
Handling streaks for better engagement
If you want to take it a step further, don't just give 100 coins every day. Implement a streak system. If they come back two days in a row, give them 200. Three days? 500. Five days? Maybe a special skin or a multiplier.
To do this, you'll need to save two pieces of data: the LastClaimTime and the CurrentStreak. When they join, you check if it's been more than 24 hours but less than 48 hours. If they wait longer than 48 hours, they "broke" their streak, and it resets to Day 1. It's a bit more logic to write, but the payoff in player loyalty is massive.
Common pitfalls to avoid
I've seen a lot of developers trip up on a few specific things when building their first roblox studio daily reward script.
First, Timezones. Since os.time() is based on UTC, it's the same for everyone regardless of where they live. This is good! Don't try to use the player's local clock, or they'll just change the time on their computer to cheat the system.
Second, DataStore limits. You don't want to save to the DataStore every single second. Only save when the player actually claims the reward or when they leave the game. If you spam the DataStore API, Roblox will throttle your requests, and your game will start lagging or failing to save progress.
Lastly, Exploiters. Never, ever let the client tell the server how much money to give. The client should only send a "request" to claim. The server then does all the math to see if they are actually eligible. If you put the "give money" logic in a LocalScript, a hacker will just give themselves a billion coins in five seconds.
Testing your script
Testing a 24-hour timer is annoying if you actually wait 24 hours. While you're developing, change the REWARD_COOLDOWN variable to something like 10 or 60 seconds. This allows you to claim, wait a minute, and see if the logic triggers again. Just don't forget to change it back to 86,400 before you publish the game! I've definitely made that mistake before, and my players ended up becoming millionaires overnight because they could claim rewards every few seconds.
Final thoughts on implementation
Adding a roblox studio daily reward script is a foundational step in turning a "project" into a "game." It shows that you're thinking about the player's journey beyond just the first ten minutes of gameplay.
Start simple with a basic coin reward. Once that's working perfectly, you can start adding the fancy stuff like daily spin wheels, tiered rewards, or streak bonuses. The most important thing is that the system is reliable and the data saves correctly. If a player logs in and their streak is gone because of a bug, they're going to be frustrated, so take your time with the DataStore logic. Happy scripting!